Hello 👋
I'm a Digital Experience Designer. I help companies and teams navigate complex design challenges understanding opportunity and connecting strategy with implementation

 

I work with organisations who are facing

  • Rapid growth or scaling challenges
  • Complex technical/business constraints
  • Multiple stakeholders with competing priorities
  • A need to move from concept to execution quickly
  • Projects involving multiple teams, platforms or complex requirements
  • Situations where design process needs to be flexible
 
home banner-84B59C.jpg
 

With over 20 years designing with agencies, corporations and startups as a UX, UI and Interaction designer my experience is broad. My role has spanned UX Strategy, Product & Service Design.

I have designed for:

  • Product & Service Design

  • PaaP, SaaS, Mobile, Desktop

  • Data analytics & scenario forecasting tools

  • Freemium & Ad-based revenue models

  • Cross-platform UXs

  • E-commerce

  • Consumer & business products

  • Products for two-sided businesses, B2B+B2C

  • Design systems, guidelines and frameworks

  • Experiential marcom

More about projects here or to read case studies get in touch

 

No two projects have been the same; no set of challenges has been the same. A few examples:

For access to a (password protected) portfolio of case studies please get in touch

High technical value but slow progress on their re-usability, scaling and growth.
Action: Use a UX framework approach to provide alignment.
Outcome: Transformed one-off, dispersed project work into re-usable customizable modules and incremental value.


Fast-paced schedule, tight deadlines and under resourced; growing teams led to inconsistencies and compromised usability.
Action: Introduce a Design System and template UIs.
Outcome: Improved usability, consistency and efficiency.


A fast-paced schedule with both changing technical constraints and changing business priorities.
Action: Applied systems approach to process, created prototype service and modular UX to deliver designs on time.
Outcome: Prevented hold ups in sprint cycles, allowed for changes in direction, achieved with minimal resources.

Work was aligned to company structure rather than the user's experience or business goals leading to growing tech debt and obscured priorities.
Action: Change silo'd work teams to collaborative goal-oriented project teams. Introduce UX funnel methods to focus work on supporting product goals for user needs.
Outcome: Fixed disjointed UX funnels, provided transparency into tech debt vs goals, enhanced collaborative problem-solving. Aligned competing strategies and identified priorities.


A mismatch between design concept and technical architecture capabilities meant designs were largely not usable but multiple teams were already building and marketing had commited on value prop.
Action: Reconciled mismatch with: audit, gap analysis, realigned UX strategy, collaborative workshops. Centralized UX design work around a "lead" platform (Android) and de-prioritized designing UX or features where uncertainty still lay.
Outcome: Prevented hold ups for developers and engineering, stayed close to original intent but changed to implementable rather than original "bluesky" product - hit release schedule.

 
 

There are many aspects to the business of ensuring design effectiveness and translating strategy into actionable steps.

Strategic Design Thinking 

  • Research, quantitative & qualitative
  • Identifying primary goals
  • Collaborative ideation, prototyping, testing
  • Identifying gaps and/or latent needs
  • Creating UX strategies

Implementation Planning & Execution 

  • Defining pilots/MVPs
  • Design Ops & Design Systems
  • Cross-functional collaboration
  • Tracking project metrics
  • Design mentoring & IC UX/Ix/UI
 

Steering & Navigating Change 

  • Stakeholder collaboration
  • Process design
  • Team coordination
  • Open communication

Strategizing according to product type

  • Conversion - UX Funnel Matrices
  • Service design - user journeys
  • Tools & processes - taskflows
  • Finding product fit - MVPs to learn quickly

Ensuring UX best practices are employed

  • Consistency in layouts, components & interaction patterns
  • Responsiveness
  • Usability
  • HCI & UX Guidelines
  • Accessibility
  • The 10 heuristics of Nielsen Norman

Growing & optimizing a product

  • Prioritize funnels to conversion/KPIs
  • Behavioral data
  • Continuous testing
  • Build dialogue with users via support & feedback
  • Experiment on user segments, A/B testing

New Opportunities with AI

  • Integrate new AI tools into the design process
  • UX best practices and Design Systems baked into AI tools for rapid UI generation
  • Train AI agents for specific design tasks & help
  • Bring UCD principles to AI agent design for correct objectives and good success metrics
  • Interaction Design for AI agent communication interfaces
 

Design approach

Having worked with many teams one thing I know is that a company’s process is always different from another’s but, the design approach can be the same.

Whether it is concepting a new product or feature, solving a usability issues, looking at improving efficiency or any other situation, the approach is the same. Design Thinking is a branded methodology but this design process is a proven, time worn approach that can be applied to any situation when looking to find opportunity to make change.

Discovery and user Research (the Empathize stage in DT) can be a discrete exercise but this phase is also ongoing and always if you think in terms of the broad goal of improving, whether that is improving process, communication or effectiveness. Observing and listening in any situation will most likely surface opportunity to zero in on things that could be made better or at least, done differently. It is important to watch for assumptions, question them, to try to always look at things from different perspectives. An understanding will begin to emerge and key problems or opportunities can start to be indentified (the Define stage).

I have often seen problems in teams or products that originated in these earlier stages; lack of thoroughness here undermines outcomes, particularly when assumptions are left unquestioned and/or alignment on what actually the key problem to be solved is.

Next, brainstorm, workshop and mull (Ideation) to come up with ideas on how things could be made better (i.e. to form a hypotheses). Test your ideas with some form of prototype. Try your idea at smaller scales first to see if you are on the right track. Prototypes build learning, understanding and therefore confidence in direction.

You can then start planning, defining and building something more robust. It is very important to make sure prioritisation is accurate at this stage and also to be employing the most appropriate methods and approaches.

Deploy & Monitor to watch effects (measure) and listen to feedback. You essentially go back to the beginning of the process at this point since you iterate based on what you learn in order to make better, solve new problems and optimize. The loop is continuous.

Top companies know that investing in Design brings businesss advantage.

 
Banner BG f7f7f7.jpg

Project clients include

Questions?

Find me on LinkedIn

 
 
 
bg-ebebeb.jpg